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View Profile Hellmonkey2k

4 Game Reviews w/ Response

All 12 Reviews

Needs work to be a great game

It isn't a bad game by any stretch of the imagination - but it does leave a lot to be desired in terms of polish and control.

Pros: Credit where credit is due, "first person space shooter" isn't something you see every day. The graphics are well done and the sprites show obvious dedication.

Cons: Unfortunately, I feel the gameplay suffers from essentially looking "over the shoulder" of the main ship - I found myself repeatedly loosing track of my ship even with few enemies on screen. Perhaps a true first-person setup would have increased playability for me. The depth of field also played awkwardly and it was very hard to get a feel for where my shots were supposed to line up. It reminded me of the old Virtual Boy games, if attempted in a 2D medium. I wasn't impressed by the ship's secondary weapons, and there did not seem to be any rhyme or reason for when enemy homing missiles would detonate, making avoidance essentially a matter of luck and pointlessness.

Overall, the Solar Strike is an interesting take on the classic space shooter, but ultimately needs a can or two of polish before I would call it enjoyable.

SantoNinoDeCebu responds:

Yeah, the controls where the main headache through the whole thing.
First you couldn't aim ''control type 1'' then I added the aiming, which effectively breaks the fake perspective. So I guess the judging on the depth and stuff take a load of getting used to. I guess in the end I just gave up as I didn't have any ideas how to improve the current controls without completely changing the gameplay (to fps as you mentioned).

My idea with the homing missiles was shoot them down before they reach you or run but I guess its hard to judge where the heck they are to shoot em down intentionally :p

Cheers for the reviews.

Sexy game, but you knew that already

Great concept, that of the minigame... Although you know it would be so much better with more games. Even so, it's still great.

Especially the sound. The music really gets you into the games.

jmtb02 responds:

Thanks, glad you liked it. I know, I know, more games would be slick... but its a lot of programming.

-jmtb02

Poorly Executed

You desperately need a tutorial on optimizing your sound. You had a 3.7MB file and about 10 static pages of content. There is no reason why we need to listen to 128kbps Korn songs while watching a tutorial.

As for the "tutorial" itself, creating better gore and violence is a lot more than smearing more colors on the stage. Your "fire" looks awful, as does what you try to pass off as blood. The explosion at the end is rather pathetic as well.

0/5

friend-of-emu responds:

for teh n00bs!

Great!

Did you draw this all in script? Would definately explain the small filesize...

Anyway, great game(s). Though I think it would have been better if you had just included both games into one file. It would definately help with continuity, and so that people don't have to hunt down each individual part. Considering your filesize is miniscule, I don't see why you wouldn't want to make one big epic game within the 5MB limit.

But still good. 5/5

mukha responds:

i made these sometime ago. just had the time to submit it now. hehe

hey i am on the intarnets

Age 39, Male

Teacher

Bay Area, CA

Joined on 2/10/06

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