In a stroke of genius, you've somehow reinvented the poop joke. I had no idea how brilliantly entertaining it could be to watch a rabbit and a bear engage in a fatal race by expelling fecal matter.
Needs a lot better sound work
Your graphics and animation overall were pretty nice, even for a sprite flick. However, your sound effects and choice of music were, I felt, poorly implemented. It was extremely distracting listening to background music that I recognized out of context from movies. I'm more impressed by original work, and while your animation was certainly a class act, I felt your music selection was less than that.
I want music that goes along with YOUR animation, not music which goes with an entirely different movie which you happened to like. It's good music in its own context; it just doesn't fit with your flash.
As for sound effects, I felt they were poorly implemented in the sense that they seemed forced and often out of synch. When the Megamen were shooting, it felt like there should have been more than a wimpy "zing" to accompany a charged, devastating bolt of plasma. If you're going to use sound effects, they can and will make or break your presentation.
Good points. And i've learnt a lot from the reviews for this movie. Thanks.
needs work, but promising
Simple replay, no button needed. Enter this in the actionscript panel on the last frame of your movie:
this.onMouseUp = function()
That should work
I like the game dynamic - kind of like Tiny Wings, but with giraffes. Could have done with some achievements. Perhaps they're overdone but they certainly do add to the replayability
Needs work to be a great game
It isn't a bad game by any stretch of the imagination - but it does leave a lot to be desired in terms of polish and control.
Pros: Credit where credit is due, "first person space shooter" isn't something you see every day. The graphics are well done and the sprites show obvious dedication.
Cons: Unfortunately, I feel the gameplay suffers from essentially looking "over the shoulder" of the main ship - I found myself repeatedly loosing track of my ship even with few enemies on screen. Perhaps a true first-person setup would have increased playability for me. The depth of field also played awkwardly and it was very hard to get a feel for where my shots were supposed to line up. It reminded me of the old Virtual Boy games, if attempted in a 2D medium. I wasn't impressed by the ship's secondary weapons, and there did not seem to be any rhyme or reason for when enemy homing missiles would detonate, making avoidance essentially a matter of luck and pointlessness.
Overall, the Solar Strike is an interesting take on the classic space shooter, but ultimately needs a can or two of polish before I would call it enjoyable.
Yeah, the controls where the main headache through the whole thing.
First you couldn't aim ''control type 1'' then I added the aiming, which effectively breaks the fake perspective. So I guess the judging on the depth and stuff take a load of getting used to. I guess in the end I just gave up as I didn't have any ideas how to improve the current controls without completely changing the gameplay (to fps as you mentioned).
My idea with the homing missiles was shoot them down before they reach you or run but I guess its hard to judge where the heck they are to shoot em down intentionally :p
Cheers for the reviews.
Not really ballanced
Ground troops were either much too hard to hit, or took way too much damage. Either way, the most annoying part of the game was trying to shoot the little guys.
The graphics were alright, but it was pretty tough to figure out what all the pictures meant on the buy screen at first glance. The red text is tough to read too.
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